9/9/2023 0 Comments Civilization 4 colonization![]() This file stores most of the game’s configuration settings and options.įor example, if we wanted to change the screenshot file format, we would look for this line: Then, open the CivilizationIV.ini file in a program like Notepad, since it is just a text document. How can I alter autosave settings, change screenshot file format, and make other minor technical changes?Īs explained above, first navigate to your user data folder (directory: /My Documents/My Games/Sid Meier’s Civilization IV Colonization/). User data, liked saved games, screenshots, and the configuration file, is located in your /My Documents/My Games/Sid Meier’s Civilization IV Colonization/ folder. The game installs into this directory by default: C:/Program Files/2K Games/Firaxis Games/Sid Meier’s Civilization IV Colonization/. However, Colonization builds off the Civ4 engine and game mechanics, so many of the features are similar to Civ4, and those players with Civ4 experience will find Colonization easy to learn and understand. That is, despite having “Civilization IV” in the title, Colonization is a standalone game. Is this an expansion pack? Is Civ4 required to play?Ĭiv4 is not required for play. Unlike Civ4 and Warlords, Colonization is only playable on PCs. The increase in requirements comes in the form of Shader 1.1 support for video cards, which is necessary for the improved terrain graphics. What are the system requirements for Colonization? How is this different from Civ4? General QuestionsĮxplorationĬolonial Management and Growth Installation, Tech Support, and SetupĬomparison to Civilization IV From there, you can locate all the places where a specific word (or phrase) is mentioned. Rather than provide an overview of concepts, the FAQ delves into individual topics that have come up repeatedly on the forums.Ī word of advice: to quickly search the FAQ for certain keywords, press Control + F in your browser. It assumes that you have a basic familiarity with the game, or at least the Civilization series. Welcome to the Colonization Frequently Asked Questions! In contrast to the online Info Center, which contains a mixture of pre-release information as well as updated reference tables, this FAQ will try to stick to more detailed, specific answers to common questions. There are 4 of these resources.Introduction These products are used in other game mechanics: Crosses for immigration, Liberty Bells for rebel sentiment, etc. In addition to goods that can be bought and sold at market, cities can also produce items that do not have a price value. The information below is accurate as of Colonization v1.00. The "Sell/Buy" prices show the initial costs associated with selling and buying the item in Europe, respectively (that is, from the colonists’ point of view you get 19 gold per silver when you sell, and it costs 20 gold to buy 1 silver). The "Requires" column indicates that some resources are needed to produce another (e.g. Note: There are 16 resources that can be bought and sold. The table below outlines the available resources and average prices. The market, particularly for some items like silver, is sensitive to rapid fluctuations in supply, causing demand to drop if the market is flooded with an excess of one good: thus, a diverse economy focusing on finished products is destined to be the most profitable. As settlements produce goods, wagon trains can carry them to sea ports, where ships can transport them to Europe. ![]() These resources and goods can then be bought and sold in Europe and with the natives, creating an incentive for players to produce not only a large quantity of goods, but ones of high quality too.Įach city can contain its own supply of specific resources in its warehouse (the default amount of goods at Normal speed is 100 of each). Its economic system focuses on harvesting raw resources and converting them into finished goods: for example, putting weavers to work, turning abundunt cotton into more profitable cloth. ![]() ![]() Colonization is, at its core, a game that emphasizes resource production and management. ![]()
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